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GDC China Afterthoughts · Aug 31, 03:08 PM

For the past 3 days I have been attending GDC China with kiki.

Day 1:
There wasn’t much going on on this day. There was a 9-5.30 full day tutorial on agile development methadologies, delivered by 3 Bioware guys. After sitting through the tutorial, we are both eager to give SCRUM a try. Some other attendees that we met had positive things to say about it too. We’ll definitely study deeper on the topic.

In the afternoon, a close friend and fellow GDC attendee was hospitalized and that cut my day a bit short.

At night, we attended a Mobile Monday meeting, which saw many attendees from GDC spilled over to that event.

Day 2:
Most of this day was spent networking, as we drift in and out from one track to another. We managed to sit down and listen to James Gwertzman(Popcap)‘s “Why you should be making casual games for the western market!”. Being a regular lurker on the IndieGamer forums, there wasn’t anything terribly informative, but seeing how a PopCap game(AstroPop) evolved over one year(!) from zero to final product was very interesting.

Day 3:
This is the day I spent the most time listening to tracks.

Erick Wujcik, no stranger to Shanghai game development scene(formerly Ubi creative director) gave a talk on “How to Cultivate Design Talents in China”. His speech delivery was good and nailed some solid points. Together with Richard(see below), they reinforced my belief that game designers’ tracks seldom disappoint.

Next up was Feng Zhu, a pretty famous guy in the CG world (he worked on Transformers and TMNT). No disrespect to him, but his presentation “Concept Design in Games & Film” was a total bore. All he did in the presentation was showing the audience art after art after art… for a total of 1 hour, and giving commentary as he do that. Artists may had enjoyed his talk though.

For us, Richard Rouse III‘s presentation, titled “Cinematic Game Design II: Storytelling” was the highlight of GDC. In the presentation, he listed out 9 storytelling techniques widely used in movies, and explain how it could be applied in video games. For each technique, he showed video clip examples, taken from both movies and video games employing that particular technique.

Conclusion:
There were plenty of aspects that the organizers can improve on(better networking area, wifi access, make sure air conditioners work, better food, more content), but being the very first GDC in China, I think it is a pretty good first attempt.



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